TY - CHAP U1 - Konferenzveröffentlichung A1 - Boiko, Andrei A1 - Asadov, Akhmadbek A1 - Gaiduk, Maksym A1 - Seepold, Ralf A1 - Martínez Madrid, Natividad T1 - Gamification System to Improve the Personal Health of Bedridden Patients in Long-Term Care T2 - Social Innovation in Long-Term Care Through Digitalization : Proceedings of the German-Italian Workshop LTC-2021 (WS-LTC 2021) N2 - Gamification is one of the recognized methods of motivating people in various life processes, and it has spread to many spheres of life, including healthcare. This article proposes a system design for long-term care patients using the method mentioned. The proposed system aims to increase patient engagement in the treatment and rehabilitation process via gamification. Literature research on available and earlier proposed systems was conducted to develop a suited system design. The primary target group includes bedridden patients and a sedentary lifestyle (predominantly lying in bed). One of the main criteria for selecting a suitable option was its contactless realization for the mentioned target groups in long-term care cases. As a result, we developed the system design for hardware and software that could prevent bedsores and other health problems from occurring because of low activity. The proposed design can be tested in hospitals, nursing homes, and rehabilitation centers. KW - Gamification KW - Long-term care Y1 - 2022 SN - 978-3-031-16855-0 SB - 978-3-031-16855-0 SN - 978-3-031-16854-3 SB - 978-3-031-16854-3 U6 - https://doi.org/10.1007/978-3-031-16855-0_13 DO - https://doi.org/10.1007/978-3-031-16855-0_13 N1 - Corresponding author: Andrei Boiko SP - 127 EP - 139 PB - Springer International Publishing CY - Cham ER -