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Development of Cutaneous Feedback Haptic Glove for VR Industrial Training

  • Traditional industrial training methods often require extensive time, cost, and resources for effective preparation and execution. This paper presents a virtual reality (VR)-based solution for industrial training, enhanced by a cutaneous feedback haptic glove that improves the immersive learning experience. The developed haptic glove integrates a high-resolution tactile pin array that provides realistic feedback through the fingertips, allowing users to sense interactions with virtual objects. The VR training environment, created using Unity, simulates a crane sorting system that replicates realworld industrial operations. This setup enables users to manipulate a virtual crane through hand motions, with the haptic glove delivering tactile feedback that enhances the sense of realism. This approach not only advances skill acquisition but also opens opportunities for safe and cost-effective training in complex industrial tasks. By leveraging VR and cutaneous feedback, this study contributes to the modernization of training methods, reducing risks associated with real-world training scenarios and offering a pathway toward more immersive, effective industrial training.

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Metadaten
Author:Vencec Jumar A. Sasing, Aaron Raymond See, Thad Jacob T. Toing, Aaron Benjmin R. Alcuitas, Hang-Hong Kuo, Ralf SeepoldORCiDGND
DOI:https://doi.org/10.1109/ICCT-Pacific63901.2025.11012835
ISBN:979-8-3315-0412-0
ISBN:979-8-3315-0413-7
Parent Title (English):1st International Conference on Consumer Technology (ICCT-Pacific), 29-31 March 2025, Matsue, Shimane, Japan
Publisher:IEEE
Document Type:Conference Proceeding
Language:English
Year of Publication:2025
Release Date:2025/06/02
Tag:Virtual reality training; Haptic glove; Cutaneous feedback; Industrial simulation
Page Number:4
Institutes:Institut für Angewandte Forschung - IAF
Open Access?:Nein
Relevance:Konferenzbeitrag: h5-Index < 30
Licence (German):License LogoUrheberrechtlich geschützt