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Evaluation of a prototype for early active patient mobilization

  • Nowadays, the importance of early active patient mobilization in the recovery and rehabilitation phase has increased significantly. One way to involve patients in the treatment is a gamification-like approach, which is one of the methods of motivation in various life processes. This article shows a system prototype for patients who require physical activity because of active early mobilization after medical interventions or during illness. Bedridden patients and people with a sedentary lifestyle (predominantly lying in bed) are also potential users. The main idea for the concept was non-contact system implementation for the patients making them feel effortless during its usage. The system consists of three related parts: hardware, software, and game application. To test the relevance and coherence of the system, it was used by 35 people. The participants were asked to play a video game requiring them to make body movements while lying down. Then they were asked to take part in a small survey to evaluate the system's usability. As a result, we offer a prototype consisting of hardware and software parts that can increase and diversify physical activity during active early mobilization of patients and prevent the occurrence of possible health problems due to predominantly low activity. The proposed design can be possibly implemented in hospitals, rehabilitation centers, and even at home.

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Metadaten
Author:Akhmadbek AsadovORCiD, Andrei BoikoORCiD, Maksym GaidukORCiD, Wilhelm Daniel ScherzORCiD, Ralf SeepoldORCiDGND, Natividad Martínez MadridORCiD
DOI:https://doi.org/10.1016/j.procs.2022.09.282
ISSN:1877-0509
Parent Title (English):Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 26th International Conference, KES2022, 7 - 9 September 2022, Verona, Italy (Procedia Computer Science)
Volume:207
Publisher:Elsevier
Place of publication:Amsterdam
Document Type:Conference Proceeding
Language:English
Year of Publication:2022
Release Date:2022/11/14
Tag:Exergaming; Early mobilization; Gamification
First Page:2223
Last Page:2231
Note:
Corresponding author: Akhmadbek Asadov
Institutes:Institut für Angewandte Forschung - IAF
Open Access?:Ja
Relevance:Peer reviewed nach anderen Listungen (mit Nachweis zum Peer Review Verfahren)
Licence (German):License LogoCreative Commons - CC BY-NC-ND - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0 International