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Gamification System to Improve the Personal Health of Bedridden Patients in Long-Term Care

  • Gamification is one of the recognized methods of motivating people in various life processes, and it has spread to many spheres of life, including healthcare. This article proposes a system design for long-term care patients using the method mentioned. The proposed system aims to increase patient engagement in the treatment and rehabilitation process via gamification. Literature research on available and earlier proposed systems was conducted to develop a suited system design. The primary target group includes bedridden patients and a sedentary lifestyle (predominantly lying in bed). One of the main criteria for selecting a suitable option was its contactless realization for the mentioned target groups in long-term care cases. As a result, we developed the system design for hardware and software that could prevent bedsores and other health problems from occurring because of low activity. The proposed design can be tested in hospitals, nursing homes, and rehabilitation centers.

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Metadaten
Author:Andrei BoikoORCiD, Akhmadbek AsadovORCiD, Maksym GaidukORCiD, Ralf SeepoldORCiDGND, Natividad Martínez MadridORCiD
DOI:https://doi.org/10.1007/978-3-031-16855-0_13
ISBN:978-3-031-16855-0
ISBN:978-3-031-16854-3
Parent Title (English):Social Innovation in Long-Term Care Through Digitalization : Proceedings of the German-Italian Workshop LTC-2021 (WS-LTC 2021)
Publisher:Springer International Publishing
Place of publication:Cham
Document Type:Conference Proceeding
Language:English
Year of Publication:2022
Release Date:2022/10/06
Tag:Gamification; Long-term care
First Page:127
Last Page:139
Note:
Corresponding author: Andrei Boiko
Institutes:Institut für Angewandte Forschung - IAF
Relevance:Keine peer reviewed Publikation (Wissenschaftlicher Artikel und Aufsatz, Proceeding, Artikel in Tagungsband)
Open Access?:Nein
Licence (German):License LogoUrheberrechtlich geschützt