Accurate Real-Time Multi-Camera Stereo-Matching on the GPU for 3D Reconstruction
- Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Whereas high quality matching methods take several seconds to several minutes to compute a depth map for one set of images, real-time methods achieve only low quality results. In this paper we present a multi-camera matching method that runs in real-time and yields high resolution depth maps. Our method is based on a novel multi-level combination of normalized cross correlation, deformed matching windows based on the multi-level depth map information, and sub-pixel precise disparity maps. The whole process is implemented completely on the GPU. With this approach we can process four 0.7 megapixel images in 129 milliseconds to a full resolution 3d depth map. Our technique is tailored for the recognition of non-technical shapes, because our target application is face recognition.
Author: | Klaus Denker, Georg UmlaufORCiDGND |
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URN: | urn:nbn:de:bsz:kon4-opus4-51390 |
ISBN: | 978-80-86943-84-8 |
ISSN: | 1213-6972 |
ISSN: | 1213-6964 |
Parent Title (English): | Journal of WSCG (Cumulative issue) |
Volume: | Vol. 19, Issue 1-3 |
Publisher: | World Society for Computer Graphics |
Place of publication: | Plzen, Czech Republik |
Document Type: | Conference Proceeding |
Language: | English |
Year of Publication: | 2011 |
Release Date: | 2024/03/05 |
Tag: | Stereo-matching; Multi-camera; Real-time; GPU; Computer vision |
First Page: | 9 |
Last Page: | 16 |
Institutes: | Institut für Optische Systeme - IOS |
Open Access?: | Ja |
Licence (German): | Urheberrechtlich geschützt |