Three-dimensional ship localization with only one camera is a challenging task due to the loss of depth information caused by perspective projection. In this paper, we propose a method to measure distances based on the assumption that ships lie on a flat surface. This assumption allows to recover depth from a single image using the principle of inverse perspective. For the 3D ship detection task, we use a hybrid approach that combines image detection with a convolutional neural network, camera geometry and inverse perspective. Furthermore, a novel calculation of object height is introduced. Experiments show that the monocular distance computation works well in comparison to a Velodyne lidar. Due to its robustness, this could be an easy-to-use baseline method for detection tasks in navigation systems.
Deep 3D
(2017)
In this paper we present a method using deep learning to compute parametrizations for B-spline curve approximation. Existing methods consider the computation of parametric values and a knot vector as separate problems. We propose to train interdependent deep neural networks to predict parametric values and knots. We show that it is possible to include B-spline curve approximation directly into the neural network architecture. The resulting parametrizations yield tight approximations and are able to outperform state-of-the-art methods.
Linear and nonlinear response functions (RF) are extracted for the climate system and the carbon cycle represented by the MPI-ESM and cGENIE models, respectively. Appropriately designed simulations are run for this purpose. Joining these RFs, we have a climate emulator with carbon emissions as the forcing and any desired observable quantity (provided the data is saved), such as the surface air temperature or precipitation, as the predictand. Like e.g. for atmospheric CO2 concentration, we also have RFs for the solar constant as a forcing — mimicking solar radiation management (SRM) geoengineering. We consider two application cases. 1. One is based on the Paris 2015 agreement, determining the necessary least amount of SRM geoengineering needed to keep the global mean surface air temperature below a certain threshold, e.g. 1.5 or 2 [oC], given a certain amount of carbon emission abatement (ABA) and carbon dioxide removal (CDR) geoengineering. 2. The other application considers the conservation of the Greenland ice sheet (GrIS). Using a zero-dimensional simplification of a complex ice sheet model, we determine (a) if we need SRM given some ABA and CDR, and, if possible, (b) the required least amount of SRM to avoid the collapse of the GrIS. Keeping temperatures below 2 [oC] even is hardly possible without sustained SRM (1.); however, the collapse of the GrIS can be avoided applying SRM even for moderate levels of CDR and ABA, an overshoot being affordable (2.).
Multi-Dimensional Connectionist Classification is amethod for weakly supervised training of Deep Neural Networksfor segmentation-free multi-line offline handwriting recognition.MDCC applies Conditional Random Fields as an alignmentfunction for this task. We discuss the structure and patterns ofhandwritten text that can be used for building a CRF. Since CRFsare cyclic graphical models, we have to resort to approximateinference when calculating the alignment of multi-line text duringtraining, here in the form of Loopy Belief Propagation. This workconcludes with experimental results for transcribing small multi-line samples from the IAM Offline Handwriting DB which showthat MDCC is a competitive methodology.
In the reverse engineering process one has to classify parts of point clouds with the correct type of geometric primitive. Features based on different geometric properties like point relations, normals, and curvature information can be used, to train classifiers like Support Vector Machines (SVM). These geometric features are estimated in the local neighborhood of a point of the point cloud. The multitude of different features makes an in-depth comparison necessary. In this work we evaluate 23 features for the classification of geometric primitives in point clouds. Their performance is evaluated on SVMs when used to classify geometric primitives in simulated and real laser scanned point clouds. We also introduce a normalization of point cloud density to improve classification generalization.
Deep neural networks have been successfully applied to problems such as image segmentation, image super-resolution, coloration and image inpainting. In this work we propose the use of convolutional neural networks (CNN) for image inpainting of large regions in high-resolution textures. Due to limited computational resources processing high-resolution images with neural networks is still an open problem. Existing methods separate inpainting of global structure and the transfer of details, which leads to blurry results and loss of global coherence in the detail transfer step. Based on advances in texture synthesis using CNNs we propose patch-based image inpainting by a single network topology that is able to optimize for global as well as detail texture statistics. Our method is capable of filling large inpainting regions, oftentimes exceeding quality of comparable methods for images of high-resolution (2048x2048px). For reference patch look-up we propose to use the same summary statistics that are used in the inpainting process.
The detection of anomalous or novel images given a training dataset of only clean reference data (inliers) is an important task in computer vision. We propose a new shallow approach that represents both inlier and outlier images as ensembles of patches, which allows us to effectively detect novelties as mean shifts between reference data and outliers with the Hotelling T2 test. Since mean-shift can only be detected when the outlier ensemble is sufficiently separate from the typical set of the inlier distribution, this typical set acts as a blind spot for novelty detection. We therefore minimize its estimated size as our selection rule for critical hyperparameters, such as, e.g., the size of the patches is crucial. To showcase the capabilities of our approach, we compare results with classical and deep learning methods on the popular datasets MNIST and CIFAR-10, and demonstrate its real-world applicability in a large-scale industrial inspection scenario.
Recent years have seen the proposal of several different gradient-based optimization methods for training artificial neural networks. Traditional methods include steepest descent with momentum, newer methods are based on per-parameter learning rates and some approximate Newton-step updates. This work contains the result of several experiments comparing different optimization methods. The experiments were targeted at offline handwriting recognition using hierarchical subsampling networks with recurrent LSTM layers. We present an overview of the used optimization methods, the results that were achieved and a discussion of why the methods lead to different results.
Increasing robustness of handwriting recognition using character N-Gram decoding on large lexica
(2016)
Offline handwriting recognition systems often include a decoding step, that is retrieving the most likely character sequence from the underlying machine learning algorithm. Decoding is sensitive to ranges of weakly predicted characters, caused e.g. by obstructions in the scanned document. We present a new algorithm for robust decoding of handwriting recognizer outputs using character n-grams. Multidimensional hierarchical subsampling artificial neural networks with Long-Short-Term-Memory cells have been successfully applied to offline handwriting recognition. Output activations from such networks, trained with Connectionist Temporal Classification, can be decoded with several different algorithms in order to retrieve the most likely literal string that it represents. We present a new algorithm for decoding the network output while restricting the possible strings to a large lexicon. The index used for this work is an n-gram index with tri-grams used for experimental comparisons. N-grams are extracted from the network output using a backtracking algorithm and each n-gram assigned a mean probability. The decoding result is obtained by intersecting the n-gram hit lists while calculating the total probability for each matched lexicon entry. We conclude with an experimental comparison of different decoding algorithms on a large lexicon.