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Institute
Creating cages that enclose a 3D-model of some sort is part of many preprocessing pipelines in computational geometry. Creating a cage of preferably lower resolution than the original model is of special interest when performing an operation on the original model might be to costly. The desired operation can be applied to the cage first and then transferred to the enclosed model. With this paper the authors present a short survey of recent and well known methods for cage computation.
The authors would like to give the reader an insight in common methods and their differences.
We present a 3d-laser-scan simulation in virtual
reality for creating synthetic scans of CAD models. Consisting of
the virtual reality head-mounted display Oculus Rift and the
motion controller Razer Hydra our system can be used like
common hand-held 3d laser scanners. It supports scanning of
triangular meshes as well as b-spline tensor product surfaces
based on high performance ray-casting algorithms. While point
clouds of known scanning simulations are missing the man-made
structure, our approach overcomes this problem by imitating
real scanning scenarios. Calculation speed, interactivity and the
resulting realistic point clouds are the benefits of this system.
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Whereas high quality matching methods take several seconds to several minutes to compute a depth map for one set of images, real-time methods achieve only low quality results. In this paper we present a multi-camera matching method that runs in real-time and yields high resolution depth maps. Our method is based on a novel multi-level combination of normalized cross correlation, deformed matching windows based on the multi-level depth map information, and sub-pixel precise disparity maps. The whole process is implemented completely on the GPU. With this approach we can process four 0.7 megapixel images in 129 milliseconds to a full resolution 3d depth map. Our technique is tailored for the recognition of non-technical shapes, because our target application is face recognition.
Three-dimensional ship localization with only one camera is a challenging task due to the loss of depth information caused by perspective projection. In this paper, we propose a method to measure distances based on the assumption that ships lie on a flat surface. This assumption allows to recover depth from a single image using the principle of inverse perspective. For the 3D ship detection task, we use a hybrid approach that combines image detection with a convolutional neural network, camera geometry and inverse perspective. Furthermore, a novel calculation of object height is introduced. Experiments show that the monocular distance computation works well in comparison to a Velodyne lidar. Due to its robustness, this could be an easy-to-use baseline method for detection tasks in navigation systems.
The ageing infrastructure in ports requires regular inspection. This inspection is currently carried out manually by divers who sense by hand the entire underwater infrastructure. This process is cost-intensive as it involves a lot of time and human resources. To overcome these difficulties, we propose to scan the above and underwater port structure with a Multi-SensorSystem, and -by a fully automated processto classify the obtained point cloud into damaged and undamaged zones. We make use of simulated training data to test our approach since not enough training data with corresponding class labels are available yet. To that aim, we build a rasterised heightfield of a point cloud of a sheet pile wall by cutting it into verticall slices. The distance from each slice to the corresponding line generates the heightfield. This latter is propagated through a convolutional neural network which detects anomalies. We use the VGG19 Deep Neural Network model pretrained on natural images. This neural network has 19 layers and it is often used for image recognition tasks. We showed that our approach can achieve a fully automated, reproducible, quality-controlled damage detection which is able to analyse the whole structure instead of the sample wise manual method with divers. The mean true positive rate is 0.98 which means that we detected 98 % of the damages in the simulated environment.
Deep 3D
(2017)
Vortrag
In this paper we present a method using deep learning to compute parametrizations for B-spline curve approximation. Existing methods consider the computation of parametric values and a knot vector as separate problems. We propose to train interdependent deep neural networks to predict parametric values and knots. We show that it is possible to include B-spline curve approximation directly into the neural network architecture. The resulting parametrizations yield tight approximations and are able to outperform state-of-the-art methods.
In the reverse engineering process one has to classify parts of point clouds with the correct type of geometric primitive. Features based on different geometric properties like point relations, normals, and curvature information can be used, to train classifiers like Support Vector Machines (SVM). These geometric features are estimated in the local neighborhood of a point of the point cloud. The multitude of different features makes an in-depth comparison necessary. In this work we evaluate 23 features for the classification of geometric primitives in point clouds. Their performance is evaluated on SVMs when used to classify geometric primitives in simulated and real laser scanned point clouds. We also introduce a normalization of point cloud density to improve classification generalization.